Sampler Lyf: MKSREC 1 and other 12-bit meanderings
Hello from synthland. A lot's happened since I last wrote, well, really just one big thing specifically--I moved (back) to the land of perma-wet (UK). One benefit of this was being forced to sell or store much the ol' synth load, which wasn't that much to begin with (hic!), but is always a good exercise. I've been enjoying a maxi-minimalist setup in my new space and doing my absolute utmost to be frugal. But alas all things must come to an end.
So here you go engineering folks, here's your insider tip for 2026 (and my personal invitation): the world needs the equivalent of the Mirage sound engine (pure crunch plus analog filter) or modded S-612 packaged into the UI of the Akai S-612/AX-60 combo. No menus, no multi-sampling, no in-depth parameters, just real-time controls for all parameters and pure source-to-play functionality with enough imaging noise to summon digital nirvana. Want to do it? Let's talk. I'll be here, ready to sample "Primitive Love".
With my new environs (not to mention to pain of direct to customer US tariffs) it's fitting that the first new unit in recent months is actually a 100% British device, as English as clotted cream and queuing: the MKSREC 1 12-bit Drum Sampler (aka a new version of the EMU SP-1200). Ok, no... this thing is about as English as air conditioning; Jimi Hendrix going to London to make it big is a better analogy, but it's homegrown nonetheless. Plus the MKSREC1 is officially the best version of the SP-series ever made, hands-down, no contest. I'll gush over this a bit more later on but firstly what is even the point of owning it or any vintage hardware sampler these days?
In 2026 hardware sampling is in kind of a weird space. It's moved well away from the pure utility of the '80s, and the stylistic applications of the '90s and '00s, into a kind of a retro-revival ideal of computer-free days of yore crossed with modern groovebox sentiments. There are merits to this: we still work differently OOTB than ITB, and patterns emerge differently from our fingertips than from a mouse (or god forbid, a touchpad). So in terms of musicality, there's something beneficial about any device that you can capture sounds on and play back with your hands. But what every, single, one, of, these, devices, has, failed, to, capture is the pure visceral joy of actual raw sampling. If the thing even allows you to do live sampling, modern expectations require clean pristine sound, endless memory and save slots and folder organization and multi-sampling options, which are all vibe killers.
The joy of the early samplers was that you could source a sound, whack "Arm", record, and play it back faster than it took to rewind a tape. And even today, the EMU Emulator 1/2 and SP-XX, the Akai S-612¹... these heavy dinosaurs with power supplies that could fry an egg... These are STILL the fastest samplers ever made when it comes to turning a sound into a beat or sequence. Like, seriously, it takes seconds.
But wait, there’s more: they also sound simply awesome. Not in a ‘73 Neve console way but in a wonderfully unpredictable and mysterious bits and zeros way. Depending on the sampling-rate and bit-rate of the machine, you genuinely don’t know exactly how that sound will come out. It might be clean but warm, or it might be coated in beautiful noise and imaging artifacts (i.e., what 90% of people refer to as "aliasing")². And then you decide it’s fine or you redo with a different sound, because there is no way to make it sound "better". And you make your tune.
Certainly there's many ways to get that sound in modern DAWs. But these samplers are the real deal, having the kind of natural character that all manner of plugin and outboard pedal are trying to convince you they too have. And let’s not forget immediacy, by simply turning on your computer and opening up your DAW you've already taken almost as much time as it would take to capture Gloria E. singing "bad bad bad bad boys" on the SP and pitching that shit way down for some yet to be determined but ultimately awesome purpose.
The sad irony in our attention starved economy is that these devices are no longer cheap--it's cheaper to buy a whole laptop laden with everything you'd need to create the next terrible Robin S mashup than a single one of these vintage samplers. But once you have one (assuming you can afford it), the relative cost becomes inconsiquential. It does what it says on the box and nothing else. No updates, no backward compatibility, no USB jitter... just pure sound. And can you put a price on that?
Ok, so I sort of lie, there are some updates out there. The S-612 has the wonderful Hideaway mods that bring it up to 202x standards. Above all is the filter bypass mod that reveals the absolute glory to the highest imaging noise that you will ever hear. I actually figured out this mod way back in 2015. Hideaway then put out the pro-version of it not long after and that's what I use now. If you're used to the unmodded S-612 sound, you really have to hear it without the filter, it's incredible.
The SP has also been "updated" in a few forms. There's the new but sadly now out-of-stock Rossum 1200 that added external filter controls and an additional 10 seconds sampling time (for a total of 20), plus a modern SD card drive. But Rossum didn't really change anything about the UI, thus leaving all these "limitations" (or annoyances) that have made the SP the stuff of boombap zealout legend. (And they charged a helluva lot of money for those limitations; let's not even mention the total cynical cashgrab of the 40th anniversary edition)
Then there's the Isla 2400. In some ways the Isla unit is the logical progression for how SP-style things should be done in the 21st century (not only for samplers, but maybe also for LTJ B?). But aside for the cleaner sound, it still forces you to dabble in menus and directories and simple barriers to knock out that pattern. Word on the street is that the "12-bit" mode is fairly close to the original SP sound. But is it? Maybe it's enough for most people but for diehard crunch junkies such as myself, it almost certainly isn't.
And that brings us to the MKSREC 1. Pawel took the inner workings of the SP and didn't change or modify them, he just fixed them. Classic tricks like doubling the tempo to get 16th note swing (but then being limited to a max of 120 BPM)? No longer needed. Adding some basic enveloping to individual sounds? Done! Fine pitch tuning regardless of "Tune" settings? Uh huh! Truncating a sample while in record mode? Yup! Editing multiple versions of the same sample without disk save gymnastics? Sorted. Moving beyond that blasted 2.5 second per sample limit? Obliterated! And all while retaining "that" sound and pure sound-to-beat simplicity that made the originals so cherished (AND at a lower price).
Ok, so that's great for drum stuff and one-shot type sampling, but what if you want something more akin to an Emulator keyboard with hands-on controls? Well then you're S- (series) out of luck. There's any number of poseur devices currently on the market that purport to sample and capture that "sound". But these all seem to fall under the misconception that to recreate retro sampling you simply making things sound dull, add some noise, and call it a lo-fi day. The now practically vintage Korg Microsampler was probably the best foray into this niche to date but was hindered by its obtuse, not really hands-on interface. And then there was the ultra-boutique WTPA sampler that captured the vintage sound essence, but again was hindered by an opaque UI as well as limited polyphony (plus no keys). More recently there is the Quantum sampling synthesizer wunderkind. It has an incredible interface and sampling is fairly quick and painless, but it doesn't have the sound (you can simulate somewhat with bit-crushing but it just ain't the same).
The only thing that truly got close to this perfect pairing of real honest-to-goodness OG sound and a proper knobby interface was the Akai S-612 + AX-60 combo. You plugged the sampler into the synth, the synth keys triggered the sampler via MIDI, and Bob was your analog filter-laden 12-bit uncle. Unfortunately it was still a pretty impractical setup, with two separate patch saves to make (one requiring use of horrific Quikdiscs) and predictably awkward implementation (sometimes it worked right, sometimes it didn't). And you'd still have to mod it to get the best out of it. All considering, this means there is still a massive gap in the market, and some insanely low hanging fruit.
So here you go engineering folks, here's your insider tip for 2026 (and my personal invitation): the world needs the equivalent of the Mirage sound engine (pure crunch plus analog filter) or modded S-612 packaged into the UI of the Akai S-612/AX-60 combo. No menus, no multi-sampling, no in-depth parameters, just real-time controls for all parameters and pure source-to-play functionality with enough imaging noise to summon digital nirvana. Want to do it? Let's talk. I'll be here, ready to sample "Primitive Love".
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¹Honorable mention goes to the Mirage, which sounded fantastic but had a terrible UI that I could never get over. Tho it's still faster than trying to use your average post-S-900 sampler. Plus someone has made an actual semi-real-time controller for it!
I also have to mention the Commodore Amiga, which was blessed with an incredibly crunchy sound chip that defined the sound of hardcore and early jungle (e.g., Bizzy B and DJ Red Alert and Mike Slammer). Unfortunately actually using an Amiga, which is still a computer at the end of the day (and a very vintage one at that), becomes its own chore.
The younger Akai S-01 is worth a shout here because it is relatively fast in terms of UI--zero menus and a basic WYSIWYG interface is pretty great, much quicker than any other contemporary Akai. It also lacks an anti-aliasing filter which, in theory, should allow some amazing imaging noise. However, in actual use, the sample rate is still too high and so you have to pitch the source material up like octaves before sampling to get the the machine to give the goods. Still, for your hardware sampler needs, it's worth checking, plus it's still super cheap.
²Aliasing is all the junk you hear in the high-end due Nyquist theory. It's the extra random inharmonic stuff you hear when playing a sine wave at a high frequency. It it's a common vintage digital artifact, that is still heard today on lower end converters. It can add a certain character to sounds (it's a hallmark of the Prophet-VS oscillators, for example) but I'd argue it is rarely nice to hear, compared to imaging noise, which is the CRUNCH.
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